![]() :ThreadStart()Īnd in External Tools my NDK is also showing warning that "you are missing the recommended Android NDK." while I downloaded everything from Unity Hub. :Invoke(Object, Object)įile C:\Users\Hi\.android\repositories.cfg could not be loaded. Observed package id 'tools' in inconsistent location 'C:\Users\Hi\AppData\Local\Android\Sdk\tempToolsDir' (Expected 'C:\Users\Hi\AppData\Local\Android\Sdk\tools') Other than that I am getting these warnings in Console: So, I downloaded latest SDK from Android Studio and changed my SDK path to C:\Users\Hi\AppData\Local\Android\Sdk in External Tools ![]() Step 3: Select the Flavors tab and under this you will have an option for setting Min Sdk Version and for setting Target. Step 2: In project Structure window, select app module in the list given on left side. So, I updated my Unity Editor to the latest LTS version and also updated NDK, SDK etc from Unity Hub. Approach 1 To Change SDK API Level in Android Studio: Step 1: Open your Android Studio, and go to Menu. Open Android Studio -> SDK Manager -> Android SDK -> SDK Platforms and download. While my Unity version only support Up to Android API 28. Searching Unity Android API Level will lead you to the. HOW TO UPDATE ANDROID STUDIO API INSTALLTo install the SDK, add stripeterminal to the dependencies block of your app/adle file. ![]() When i submitted my game to Google Play it shows that my game must support at least Android API 29. Add the API key to your app In Android Studio, open your project-level adle file and add the following code to the dependencies element under. Getting started with the Android SDK requires four steps. ![]()
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